- Developer
- TPMT Games (the games label of The Post Modern Truth)
- Release
- To be announced; in active development
- Current build
- v0.1.37
- Platform
- Windows 10 and 11, 64-bit; coming to Steam
- Price
- Free
- Modes
- Campaign Solo, Campaign Co-op, Co-op Persistent City, Dedicated Servers
- Players
- Single player; co-op for up to eight; servers built for up to fifty
- Controls
- Keyboard and mouse, or a controller
- Made with AI
- Designed and directed by a solo developer, built with AI tools: the code, the art (drawn by code AI wrote), the writing and the music (made with Suno, owned by the developer). The sound effects are real recordings.
- Website
- haldenthecordon.com
- Contact
- ThePostModernTruth@gmail.com
In one line
A top-down survival game set in Halden, a coastal city sealed for fourteen months. Everyone else wanted out. You drove in.
In a paragraph
Fourteen months ago a fever nobody could name came out of Halden General. The bridges were blown, the trains stopped and a military cordon sealed the city. Halden: The Cordon starts the day that cordon waves you in through the north gate. Search a city that is still full of what people left behind, keep a body that fails part by part, learn which of the factions holding the streets will trade with you, and stay quiet: the sick hunt by sound. Choose your kit from fifty-seven firearms, weapon mods, bows and armour, claim a building and make it a base, live through the seasons, and build onto a car. Play the story in five chapters, alone or in co-op for up to eight, or an open city that never closes, on your own, with friends or on dedicated servers.
Features
- Four ways to play: Campaign Solo and Campaign Co-op in five chapters, a Co-op Persistent City open from the first minute, and Dedicated Servers where the world never ends.
- A whole city to scavenge: Halden, its districts, the country round it, and the places people tell stories about.
- The Armoury: fifty-seven firearms, twenty-four weapon mods, ammunition you find and trade for, bows and crossbows, crafted melee weapons and a firing range.
- A body kept part by part, where each part can fail, and armour that protects what it covers. No health bars over anyone’s head.
- The sick hunt by sound and light, follow each other and search where they lost you. Sneak, keep to the dark, throw a bottle, or be loud and ready for it.
- Factions that run the streets, each with ranks, duties, perks and grudges.
- Claim a building and make it a base: beds, storage, a workbench, a rain collector, a generator, a garden.
- Cars you can fit with plates, a ram bar, grilles and a roof rack, two express roads in every city, and street decor you can smash. Garages, traffic, bikes and boats are on the way.
- Four seasons with their own weather. Snow keeps every track; floods close crossings; summer fields catch fire. Hunt, trap and fish through the year.
- Co-op for up to eight, crews of four on your accounts, a friends list shared by the launcher, the game and the website, and a server browser.
- Two prestige ladders, the Decay Rank for runs won alone and the Survivor Rank for runs won together, with achievements and things to wear.
- Real recorded sound throughout, and eleven radio stations still on the air.
- Every sprite drawn in code. Five expansion packs are planned after 1.0.
The trailer
1:26, 1920×804, H.264 with AAC. Drawn in the game’s own code.
Download the trailer (MP4, 32 MB)
Staged screens
Full-size JPGs (1920×1080); click one to download it. Staged in the game’s own city and rendered by the game.
Hold the street: A pistol, a flashlight and a lamp that still works. Night belongs to the infected.1920×1080 JPG
They come at night: Walkers, runners, a screamer and a brute, drawn to the one light still burning.1920×1080 JPG
Rain on the street: Wet asphalt, a flashlight cone, and nobody else out here. Probably.1920×1080 JPG
Every room is a decision: Lights on in the house, roof off, and a locker worth the risk.1920×1080 JPG
The road out: Headlights on the express road at dusk. The engine still turns over.1920×1080 JPG
Four survivors, four stories: Co-op for up to eight: everyone looks, carries and plays differently.1920×1080 JPG
The Cordon: Floodlights, soldiers and a wall that does not open for you.1920×1080 JPG
Something is burning: Fire spreads, smoke carries, and everything in the dark comes to look.1920×1080 JPG
The winter city: Seasons change the world, not the chores: snow, long dusks, and prints that fill in.1920×1080 JPG
Animated loops
Short loops, 616 px wide, as animated WebP. Click one to download it.
The Bloom does not hurry. Neither should you.616×258 animated WebP
The dial. Somebody is still talking.616×258 animated WebP
Rain, a drum fire, the wall.616×347 animated WebP
The wall never sleeps.616×308 animated WebP
Screens
Full-size JPGs; click one to download it. The first 9 are rendered by the game itself in the terraced city; the rest are stills from the trailer.
They found the door at the top of the steps. Nobody inside answers.1920×1080 JPG
A molotov at dusk. Fire is the one thing they walk straight into.1920×1080 JPG
Halden is built on terraces: walled levels, joined by steps, ramps and ladders.1920×1080 JPG
Halden General. Where it started, and where most of them still are.1920×1080 JPG
Smoke to cross open ground, and a torch to see the way through it.1920×1080 JPG
Winter keeps every track, yours and theirs.1920×1080 JPG
The north gate: the Cordon's one way in.1920×1080 JPG
The harvest fair at Hillside Village. It still happens.1920×1080 JPG
A crew's place with the roof off: kitchen, washroom, the stairs up.1920×1080 JPG
Halden General, hundreds.1920×804 JPG
They hear everything.1920×804 JPG
Checkpoint 7: papers or nothing.1920×804 JPG
The Kings at the Galleria.1920×804 JPG
Scavs. Keep your head down.1920×804 JPG
St Brennan's. They sing at night.1920×804 JPG
A gate that still opens, for some.1920×804 JPG
The street fights back.1920×804 JPG
Walls worth a siege.1920×804 JPG
Key art and store art
Key art2560×1440 JPG
header capsule 920x430920×430 · 568 KB
main capsule 1232x7061232×706 · 1.1 MB
small capsule 462x174462×174 · 136 KB
vertical capsule 748x896748×896 · 833 KB
library logo 1280x7201280×720 · 55 KB
poster 1920x10801920×1080 · 324 KB
Key art and logo
Contact
Interviews, review builds when there are some, questions, anything else: ThePostModernTruth@gmail.com.


