Expansion pack 2Planned
Over the Wall
Everyone outside wants to stay out. You need to get past them, and back.
- Where
- The Wire, outside the Cordon: the camp, the checkpoint town, the base
- New
- Crossing the Wire · Cover identity · Heists · Smuggling
- With friends
- Heist roles (driver, inside man, lookout, cracker); on servers smuggler crews compete for routes and the Cordon alert level is one value for everyone
- When
- About 9 months after 1.0
0 of 7 built
- Not yet: The Wire: Camp Halden, Ashby Cross, Forward Base Kestrel and the rail yard, built from the city's seed
- Not yet: Crossings: tunnels, fences, bribed gates and papers, each with its own risk
- Not yet: Cover identity: papers, wristbands, uniforms and per-soldier suspicion
- Not yet: Screening at checkpoints, and the ways around it
- Not yet: Three heists with quiet, loud and bought routes
- Not yet: Smuggling runs both ways, joined to the settlements' trade
- Not yet: A side operation and new epilogues